Magic rush team raid1/23/2024 Tanking at the edge has the advantage that you only need to deal with one set of seekers every 20 seconds as the farthest seeker will despawn before it reaches the group. Tanking in the center is faster but much riskier, so it is only recommended with high group DPS. If ignoring the green circles, it is recommended to tank either in the center of the arena, or at the divide between two sectors. As before, these seekers will need to be kept off the group. Seekers always spawn in the exact center of each sector, so remaining in this location means one will quickly reach the group, and then the remaining two will arrive together. This ensures that the green circles will always spawn nearby. If running to green circles, it is recommended to tank Vale Guardian next to the south-most pillar on the edge of the arena. This strategy puts a lot more pressure on the healers, and it is very important to watch out for as it is common for the teleport to occur just before the hits and the combination of the two will instantly down most players. Barrier is also very effective at minimizing the impact of ignoring the green circles. The second involves ignoring the green circles, and quickly healing the damage after the attack hits. It is recommended that these players should include a healer and three classes capable of dealing ranged damage. The first involves assigning a minimum of four players to run to these green circles whenever they spawn. There are two strategies for dealing with the attack: The green circles will always spawn in the sector that Vale Guardian is standing in. The arena is divided into three sectors, with a pillar in the center of the edge of each sector. Note that creating these green circles is an action performed by Vale Guardian, so their appearance may be delayed if the boss if performing another action when they would otherwise appear. Distributed Magic - The green circles now require four players to be stood in them to negate the damage. Seekers - Three seekers will now spawn every 20 seconds. Throughout the fight, you will encounter the same mechanics that were faced earlier with the following differences: It is recommended that they position Vale Guardian facing away from the rest of the group as it will attempt to punch any player in front of it. When a player approaches the center of the arena, a wall will appear surrounding the arena that instantly kills those stood outside, and the player with the Highest toughness will become the tank. This boss has very low toughness so power DPS classes are recommended at this encounter, though a minimum of two condition-damage classes are required for certain phases of the fight. Once the three guardians are defeated, Vale Guardian appears in the arena ahead. Downed players do not count for this purpose. If three players are stood inside (four during the Vale Guardian fight), the damage will be negated. The circle will empty of color over five seconds and when empty, will deal extreme damage (80% of max health) to all players. A green circle will spawn at a random nearby location every 15 seconds.
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